ori-and-the-blind-forgest-explorer-gra-1-1

Ori and the Blind Forest [Review of the game]

You know what good games are? How they differ from other types of art? Immersion. In the cinema, we simply observe events from the side, in the book … well, there is immersion there, but not as strong as in games. In games, we try on some kind of role-a knight, a soldier, an ordinary person, a savior of a galaxy, a thief, etc.D. In games we are immersed in some special world, not like (well, sometimes similar) to our. Tell a story in which the main character is you. Yes, you, ordinary user Steam, reading this review. That is why the games are beautiful.

Why are I saying all this? To what Ori and the Blind Forest – This is a striking example of how simple as two fingers a story can knock out a tear from a person. In just 10 minutes, by a pair of small sketches Moon Studios It is possible to create an emotional connection between the player and the hero. The story of blind forest is very simple, very banal, template … And at the same time it is very atmospheric and touching. I will not talk about the plot – it is only a few videos, and, perhaps, the slightest trifle will be a spoiler. I will also keep silent about the schedule – just look at the screenshots. And that Unity! Frankly, I was waiting for a beautiful, contemplative adventure, but not a reference gameplay.

In fact, this is what the developers promised to https://nonukgamblingsites.co.uk/ us – a platformer in the best traditions of metroids and Reimans. We are thrown on a large card consisting of several locations. We can get into some at once, in some only with certain skills. There are locations that we have to go through the plot, and then we cannot return to. And there are mini-levels, each of which is a real test of speed and reaction, and each of which necessarily ends with a beautiful and epic shooting. A decent part of the gameplay is to study the area – a lot of secrets are scattered throughout the forest. Also, sometimes you have to run through familiar places more than once. Many complain about this and say that the rapid movement between the surroundings would not interfere, but, as for me, walks along the old paths are good discharge after one difficult moment on the eve of the other, possibly even more severe.

Speaking of complexity. She is perfectly sustained. Not easy, but it is completely difficult. The player is to blame in almost every death. I did not calculate the trajectory jumping from the charge, it was preserved at an unsuccessful moment, I just did not jump … I have to blame myself for everything. But at the same time, the game does not cause bombing and psychos. Separate praise – preservation as a combat resource. You can persist every two minutes, but with difficulty to overcome enemies. Or save energy, but roll back far due to the slightest error. It is necessary to persist by hand, auto -saving here is sooooo rarely. And you can also make an additional challeng – the cells of life and energy here you need to get it yourself. You can just not look for anything and suffer anything. You can also die and admired by local landscapes. Seriously.

Accompanying us on this journey, the Seyn – a small assistant resembling a Ignikulus from Child of Light. He, in fact, is responsible for battles with opponents. At first, our hero is very weak, he is killed from one or two blows. During the game, he begins to acquire new skills and becomes stronger and faster. Double jump, bouncing from enemies and enemy charges, a pen-parashit-this is only a third of the local assortment. What is especially pleasing is the fact that with the advent of a new ability, the developers do not forget about the previous. Throughout the game we are alternating absolutely all acquired skills. In general, the gameplay is great.

Verdict: beautiful, fascinating, atmospheric and sincere fairy tale, reminiscent of the best animated creations of Disney. Touching, fabulously, to the best of hardcore. Recommended.